Case Study: Dough Revolutionizing Trivia and Surveys

Role: Director of Projects & Operations | Cleinsight
Duration: 2020–2024 | Industry: SaaS, Market Research, Martech
Methodology: Agile (Kanban), Lean Startup, Growth Loops
Context & Opportunity
While working on multiple survey platforms at Mighty Egg Technologies, I saw a pattern: completion rates were low, engagement was flat, and most tools hadn’t evolved beyond digital forms. This realization led to the birth of Cleinsight and Dough.
Dough was the participant-facing part of it, while Cleinsight was client-facing. It entertained users and generated high-quality feedback for brands. I led Dough from concept to launch, building the product, leading the team, managing growth ops, and securing partnerships with leading FMCG brands, MNCs, and government entities.
Goals
We set out to build a mobile-first platform that:
Made trivia accessible, fast, and competitive
Collected zero-party data through gamified surveys
Integrated branded content in a way users welcomed
Built trust through transparency and community feedback
Strategy & Execution
Phase 1: Discovery & Concept Validation
Conducted user interviews to understand trivia patterns, incentive expectations, and gameplay fatigue
Analyzed competitors in both spaces (HQ Trivia, SurveyMonkey, Google Forms) to identify UX, trust, and engagement gaps
Validated that users were more likely to complete surveys after participating in games, especially if incentivized
Phase 2: Product Design & MVP
Created a PRD focused on:
Real-time trivia with live hosting
User profile completion & targeting
Leaderboards, streaks, and referral rewards
Push notifications for retention
Prioritized features in a Kanban pipeline, enabling quick pivots based on user feedback
Phase 3: Development & Iteration
Tested different game types:
“One Wrong Answer and You’re Out” flopped
Points-based trivia succeeded, but needed a minimum reward threshold to maintain user satisfaction
Migrated to a serverless architecture when concurrency demand exceeded early expectations
Ran daily standups and maintained an evolving backlog to track real-time issues, bugs, and user feedback
Phase 4: Marketing, Monetization & Growth
Deployed lean content campaigns on Instagram and Facebook, using gameplay highlights, winner shoutouts, and viral reels
Built a community through direct updates and reward transparency — users became advocates
Partnered with brands to embed survey questions into games, monetizing attention without interrupting it
Used Kanban to coordinate brand activations, monitor campaign KPIs, and track sponsor feedback
Results
50K+ users onboarded within months of launch
80%+ survey completion rates when tied to trivia incentives
Brand partnerships secured with MNCs and FMCG clients
Zero-party data collected across user segments for brand targeting
Built a scalable backend to support thousands of concurrent users during live games
Challenges & What We Learned
Scalability: Live games created unexpected traffic surges — serverless infra and beta test loops helped manage it
UX Fatigue: Iterated multiple game formats to find the right balance between fun and fairness
Incentive Structure: Users were highly responsive to reward mechanics, requiring a balance between payout and sustainability
Community Transparency: Open comms around bug fixes and reward timelines built user trust and long-term retention
Key Takeaway
Engagement isn’t just about mechanics, it’s about meaning. Dough succeeded because it listened, adapted, and made feedback part of the user experience, not an afterthought.

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