Transforming B2B Survey with Gamification in Cleinsight

Role: Director of Projects & Operations | Cleinsight
Duration: 2020–2024 | Industry: SaaS, Market Research, Martech
Methodology: Agile (Kanban), Lean Startup, Growth Loops
Context & Problem
At Mighty Egg Technologies, I worked on multiple survey platforms and noticed a consistent problem: completion rates were low, UX was clunky, and analytics were delayed. That pain point evolved into Cleinsight, a gamified B2B2C survey platform designed to help businesses collect fast, actionable feedback.
Legacy tools like Google Forms and SurveyMonkey weren’t engaging enough. Most surveys lacked smart routing, real-time analytics, and omnichannel distribution. Cleinsight was built to solve that, not just for researchers, but for marketers, product teams, and CX leaders who needed insights they could act on quickly.
Goals & Vision
We set out to build a platform that merged gamification, real-time analytics, and omnichannel delivery. Our core objectives were:
Boost survey completion rates through game mechanics and micro-surveys
Enable real-time decision-making with dynamic dashboards
Deliver seamless user experience across mobile, web, kiosks, and Dough
Support business scalability with a flexible subscription model
Approach & Execution
Phase 1: Discovery & Strategy
Interviewed 20+ businesses to understand how they collected customer feedback
Conducted competitor analysis (e.g., Typeform, Qualtrics, YouGov) to identify gaps
Explored gamification psychology to make survey-taking feel rewarding
Phase 2: Product Planning
Used Kano model and customer input to define MVP scope
Wrote PRD and user stories; tracked progress using Kanban boards
Prioritized:
Gamified Surveys: Boosted completion from 20% to 60% with no incentive; >80% with reward
Dynamic Routing: Questions adapted based on service or user persona
Campaign-Based Surveys: Micro-surveys deployed via Dough and API
Analytics Dashboards: Real-time visualization to support campaign decisions
Phase 3: Build & Test
Led delivery across design, development, and analytics
Used Jira to track team tasks; Figma for UI/UX
Scaled infrastructure with Firebase for real-time syncing
Focused on data privacy, implementing secure participant handling and access controls
Introduced workflow limits (“WIP caps”) to reduce bottlenecks and improve velocity
Phase 4: Launch & Growth
Ran a soft beta with early adopters, prioritizing dashboard improvements and usability
Rolled out GTM strategy, including onboarding flows, demos, and support documentation
Oversaw marketing, business development, and Stripe integration for self-serve payments
Results
Survey Completion: Jumped from 20% to 60% with gamification alone; >80% with rewards
Customer Adoption: Onboarded MNCs and mid-sized businesses across multiple regions
Analytics Adoption: Real-time dashboards became core to clients’ campaign tracking
Growth Model: Flexible plans + omnichannel integrations enabled scale and recurring revenue
Time to Insight: Reduced from weeks to days, enabling fast feedback loops for product and marketing teams
Key Takeaways
Gamification isn’t just about fun — when applied correctly, it drives behavioral engagement
Rapid testing and backlog prioritization helped us deliver fast without sacrificing quality
A flexible delivery model (Kanban + Lean) helped us adjust scope while maintaining momentum
Solving the researcher's problem isn’t enough, you have to solve the decision-maker’s timeline, too
Cleinsight became more than a survey tool. It helped teams get answers faster, optimize campaigns sooner, and build customer understanding into their decision cycles, without the usual wait for insights.

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